AI Insights · Timothy · July 2024
Top 5 2D Realistic Games on Android in Australia Q2 2024
Discover the performance trends of the top 5 2D realistic games on the Android platform in Australia during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 2D realistic games on the Android platform in Australia showcased varying performance trends across downloads, revenue, and weekly active users. Below is a detailed breakdown based on data from Sensor Tower.
Evony: The King's Return Throughout Q2, the game experienced a steady increase in revenue, starting at approximately $45K in early April and peaking at around $56K by late May. Downloads fluctuated, with the highest number of 2.5K occurring in late April, while weekly active users saw a rise from 3.9K in early April to around 6.2K by the end of June.
June's Journey: Hidden Objects Revenue for this game varied throughout the quarter, starting at $33K and reaching a high of approximately $37K in early June. Downloads showed a decline, dropping from 1.2K at the beginning of April to just 461 by the end of June. Weekly active users also decreased from 23K in early April to 18.7K by the quarter's end.
The Grand Mafia Revenue for the game saw a notable increase over the quarter, beginning at $29K and peaking at nearly $39K in mid-June. Downloads remained relatively stable, hovering around the 900 mark. Weekly active users showed minor fluctuations, maintaining an average of around 4.3K throughout the quarter.
Sea of Conquest: Pirate War This game experienced steady revenue growth, starting at $25K in early April and reaching $29K by early June. Downloads, however, saw a significant decline from nearly 2K in early April to just 430 by the end of June. Weekly active users dropped from 2.8K to around 1.5K over the same period.
Rise of Castles: Ice and Fire The game’s revenue showed significant variability, with a high of $29K in late April and a low of $16K in mid-May. Downloads were consistently low, with a peak of just 227 in early April. Weekly active users started at 3.4K in early April and declined to approximately 2.3K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.